ESDi https://esdi.es/en Escuela y estudios de diseño en Barcelona. Fri, 09 Apr 2021 14:17:07 +0000 en-US hourly 1 https://wordpress.org/?v=5.4.4 Degree Fashion Show: ‘Alternative Realities’ https://esdi.es/en/alternative-realities Fri, 09 Apr 2021 12:14:57 +0000 https://esdi.es/?p=41472 Bob Pop will present next Thursday 15 April 2021 at 19h, 'Alternative Realities', the Degree Fashion Show of the ESDi School of Design.

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Bob Pop will host ‘Alternative Realities’, the Degree Fashion Show of ESDi Higher School of Design

 

The popular Late Motiv collaborator and fashion expert Bob Pop will be in charge of presenting and entertaining the presentation event of the 3 fashion films made with the final collections of the graduates in Fashion Design by the ESDi School of Design in Sabadell (Barcelona). Entitled ‘Alternative Realities’, the event will be broadcast live online on ESDi’s YouTube channel on April 15th, 7pm.

 

“I was privileged to have the designs of ESDi students for a scene in my series ‘MARICÓN PERDIDO’ and now I am fortunate to be able to present them to the world”, Bob Pop.

 

Next Thursday 15 April 2021 at 19h, ESDi School of Design will broadcast Alternative Realities, an online event where 3 fashion films produced from the final collections of the last graduates in Fashion Design by ESDi will be presented: Paula Abad, Irene Argelich, Álvaro Azkue, Laura Blaya, Cristina Bueno, Aina Cardoner, Alba Chaves, Miriam Feu, Cristina González, Tania Hernández, Martín Morante, Silvia Moyano, Xènia Oliver, Laura Prieto, Eva Rodoreda, Ana Roca, Anna Torralba and Meritxel Vancells.

Alternative realities will be broadcast via LIVE on the ESDi YouTube channel. The event will be presented by Late Motiv collaborator and fashion expert Bob Pop, who is delighted to be able to support the emerging talent of national fashion: “I had the privilege of having the designs of several students and students of ESDi for a scene of my series MARICÓN PERDIDO and now I am fortunate to present them to the world,” says Bob Pop.

The fashion films to be presented at Alternative Realities have the creative direction of Aleix Viadé, on the one hand, and Betiana Pavón, on the other. The stylists and ESDi teacher Miquel Malaspina, while MarcelPel and Tutusaus were in charge of the hair and make-up.

“In the fashion film we wanted to highlight both the diversity and the common threads shared by the four designers we have worked with in our version of Alternative Realities. To do this, we have placed the garments in the foreground, protagonists at all times, being worn by models without specific gender characteristics and also exposed as individual pieces in an abstract way”, says Betiana Pavón, creative director of one of the short films.

     

     

ESDi’s Degree Fashion Show had traditionally always been an in-person fashion show where the collections of the Fashion Design Graduates were presented to the school, the media and companies in the sector. Given the impossibility of doing it in this way in the current situation, it was decided to record 3 fashion films and mix in them the main garments of the different collections, with the addition of the creative vision of their filmmakers and locations that bring a touch of contemporaneity to the whole.

“This experience has been a challenge for us. We have moved from the traditional fashion show to this new format and we love the result. Among other things, it allows us to take a more detailed look at the students’ garments and thus better understand their creative process”, explains the Director of the Fashion Department at ESDi, Olga Beltrán. “We believe that this way of teaching final degree projects is an excellent opportunity for students to build a more avant-garde and innovative portfolio. If we add to this staging of the collection a good story telling that teaches the theoretical basis from which the creative development starts, this new format is undoubtedly a powerful communication tool for new designers,” adds Olga.

To round off the event, prizes will be awarded to the 3 best fashion collections from among the 18 graduates. The jury will be formed by the fashion designer Josep Abril, the president of MODA-FAD Nuria Mora, Aida Molano from the textile company Gratacós, Xavi Bombardó from the textile company Dobert, the product and design director of Mango Justicia Ruano, as well as talent recruiters from Stradivarius and Bershka.

Alternative Realities can be followed on Thursday, April 15th, 7pm, via the link: https://youtu.be/2oMrv5uE8XA

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ESDi takes part in the creation of an app that makes interactions easier between patients, family and health professionals https://esdi.es/en/esdi-takes-part-in-the-creation-of-an-app-that-makes-interactions-easier-between-patients-family-and-health-professionals Fri, 09 Apr 2021 08:18:51 +0000 https://esdi.es/?p=41312 ESDi is taking part in a project named TaUCI to improve the design and usability of the app. The project is jointly promoted by the Institut d’Investigació i d’Innovació Parc Taulí (I3PT), Telefónica, TedCas, Better Care, and the humanization team formed by healthcare staff, working...

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ESDi is taking part in a project named TaUCI to improve the design and usability of the app. The project is jointly promoted by the Institut d’Investigació i d’Innovació Parc Taulí (I3PT), Telefónica, TedCas, Better Care, and the humanization team formed by healthcare staff, working as project promoters funded by the Technological Development Program in Health, from Carlos III Health Institute, which reports directly to the Spanish Ministry of Economy and Competitiveness.

TaUCI’s purpose is to make Catalonia’s ICUs more humane, aiming to improve critical patients’ emotional well-being during their ICU stay and making interactions easier between these patients, their families, and healthcare professionals.

ICUs are complex care environments, which may induce high-stress levels that add up to the stress that the critical illness in itself is already producing. Because of that, patients can often suffer episodes of disorientation, fear, or anxiety.

TaUCI is based on a local app that includes features to promote interaction and communication between a critically ill patient, their family, and healthcare professionals, which improves the patient’s temporal and spatial orientation and makes it easier to introduce physical rehabilitation guidelines. In addition, it is also compatible with cognitive stimulation systems designed by I3PT professionals. All of this, taken together, can contribute to the prevention of post-ICU syndrome sequelae.

TaUCI will be available in each ICU room, through a TV screen or a tablet. It will be controlled by remote control or touch control, to which peripheral devices can also be connected for gestural or voice control.

This project sets an example of a technological solution, based on digital interconnection or Internet of Things (Internet of Things, IoTs), to facilitate the interconnectivity of multiple devices in the UCI ecosystem.

*Our warmest congratulations to Marta Jou and Verònica Bonilla on their winning design!*

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Antoni Garrell: ‘The Technodiseño scheme contributes to regional innovation’ https://esdi.es/en/antoni-garrell-the-technodiseno-scheme-contributes-to-regional-innovation Tue, 30 Mar 2021 13:46:55 +0000 https://esdi.es/antoni-garrell-the-technodiseno-scheme-contributes-to-regional-innovation The Tecnodiseño scheme contributes to regional innovation by transforming the economy and competition in the area.

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Antoni Garrell is the Director General of the Foundation of Textile Design (FUNDIT) for ESDi and bears overall responsibility for Technodiseño, which is the third scheme of the ININVallès project (in Catalan). He’s an industrial engineer, has a master’s degree in Administration and Management, and pursued doctoral studies in Decision Support Systems. Since 1975, he has led an intense professional life, not just in organizational and strategic consultancy but also in the field of computational technology applied to production, management, marketing and content, which has seen him occupy a variety of positions at companies such as Arthur Andersen, Calfinsa, La Caixa and la Fundación Universidad y Tecnología La Salle, where he was Director General. In addition, he has combined his professional activity with substantial academic work, which has led him to be a member of the board of directors at several companies and recently, within the health sector too. In the following interview, Antoni Garrell explains the main inputs of the project through the lens of the scheme that he is in charge of.

 

How would you define your scheme in one sentence?

The TECNODISEÑO project aims to create a new concept called ‘Technodesign’, which is understood to be the perfect union of both worlds (technology and design) as complementary components. The main objective is to identify challenges (including for businesses) and innovative ideas for industrial and economic development in the region, through a new space for mobilizing knowledge and talent.

The project primarily seeks to facilitate innovation and consolidate the transformation of the regional production model in the Vallès, in accordance with the challenges and opportunities of the Fourth Industrial Revolution and in a framework for sustainable development. Secondly, it wants to attract and retain talent to encourage competition through open collaborative processes with global influence and with criteria for collaboration across disciplines and sectors. A project which, together with other institutions in Sabadell, has allowed for the creation of a co-working space in the centre of the city, at the heart of the Creativity and Innovation Quarter.

 

Why is it being done in the ecosystem of the ININVallès project? How does your scheme contribute to the project?

The Vallès region is one of the productive motors of Catalonia, accounting for around 15% of Catalan GDP and an average of 25% of Catalonia’s industrial GVA (Gross Value Added). This is thanks to deep-rooted industries and their intensive technological knowledge and usage, such as in the chemical and pharmaceutical industries, in the electrical hardware sector and in manufacturing, including iron, plastics and textiles. The Vallès sits in an advantageous geostrategic position, as illustrated by the B-30 highway, is industrially influential and is among the best in industrial production, with high levels of competition. At the same time, the region is home to a significant amount of universities, research facilities and start-ups, which are key to innovation and the dynamic economy of the future.

The Tecnodiseño scheme contributes to this regional innovation through a competitive and economic transformation of the area in order to spur sustainable economic activity and jobs. It was born out of the desire to position the Vallès as a driving force specialized in industrial systems design and innovation, to nurture innovative and entrepreneurial spirit, to support the discovery of new technologies, new products and services, and to encourage companies and job roles to make a move towards specializing in technodesign. The project grows out of a need to respond to the current challenges of a globalized world which is immersed in a real technological revolution that society is trying to adapt to. A new workspace in Sabadell, 4.0 co-working spaces, which provide an opportunity to meet, interact, collaborate, share with and learn from other professionals. This new reality in the world of work can lead us to be more productive, more competitive and more creative.

 

How will this scheme benefit local residents, businesses and centers of education?

The Tecnodiseño scheme is focused on the organization, promotion and consolidation of a globally-recognized ecosystem of innovation based on technology and design, in order to boost businesses and attract investment and talent. A ecosystem, a hub of innovation which will allow established businesses, start-ups, entrepreneurs, tech hubs, universities, research facilities and investors to cooperate and collaborate. A symbiotic environment that engages governments, public/private organisations, and private enterprise in order to address the challenges of the future while focusing on sustainability, job creation, competition, technological sovereignity, digitalization and the evaluation of advances in science and technology.

Overall, a centre to first and foremost help to revive and recover/improve competition in the Valles’ productive industries in the short to medium term, especially in SMEs and micro-enterprises. Secondly, to accompany them in the medium to long term in the process of innovating, digitalizing and adopting sustainable development habits in the green economy.

How are you going to reach these companies and the whole region?

Through working collaboratively in a physical space with virtual complements; a shared task born out of working together with entrepreneurs, start-ups, businesses and recent graduates who share knowledge, foster corporate synergy, build a community to get results from their work and jointly promote networking. It is an ongoing process with the central goal of stimulating new ideas and helping society and the economy to face the challenges of the future, while at the same time allowing them to identify emerging knowledge and technological innovation everywhere. Subsequently, this creates self-knowledge, with a desire to share it altruistically as well as to promote economic activity to enable the initiative remains viable.

*Interview with Mr. Antoni Garrell for ININVALLÈS

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ESDi signs agreement with Jayoti Vidyapeeth Women’s University of Jaipur https://esdi.es/en/esdi-signs-agreement-with-jayoti-vidyapeeth-womens-university-of-jaipur Thu, 25 Mar 2021 10:37:11 +0000 https://esdi.es/?p=40000 ESDi (Escola Superior de Disseny) has, through the Foundation for Textile Design, signed a new partnership agreement with an international university: the Jayoti Vidyapeeth Women’s University of Jaipur (JVWU), a women’s university established in 2008 that offers courses specialized in fashion and the fine arts....

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ESDi (Escola Superior de Disseny) has, through the Foundation for Textile Design, signed a new partnership agreement with an international university: the Jayoti Vidyapeeth Women’s University of Jaipur (JVWU), a women’s university established in 2008 that offers courses specialized in fashion and the fine arts.
With this agreement, ESDi is opening the door to collaboration with Asian universities, which marks another milestone in the school’s internationalization strategy. It provides an excellent opportunity to ESDi’s teaching staff and students, who will be able to learn and understand more about one of the cradles of the textile industry, India, through participation in collaborative projects between the two universities or the mobility programs they’ll be able to enjoy.
The Jayoti Vidyapeeth Women’s University of Jaipur (JVWU) joins the 58 international universities that ESDi already has partnership agreements with.

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Merit Scholarship Contest https://esdi.es/en/merit-scholarship-contest Tue, 16 Mar 2021 11:46:16 +0000 https://esdi.es/?p=38782 ESDi Higher School of Design wants to award with a Merit Scholarship future designers with an outstanding academic career that are interested in starting the Official Undergraduate Degree in Design or the Double Degree in Design + Bachelor in Smart Design. The scholarship covers up...

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ESDi Higher School of Design wants to award with a Merit Scholarship future designers with an outstanding academic career
that are interested in starting the Official Undergraduate Degree in Design or the Double Degree in Design + Bachelor in Smart
Design. The scholarship covers up to 80% of the enrollment fees cost. The Merit Scholarship Contest is announced with the aim to find a prospective student that combines the best qualities of talent and potential success and promises to be an emerging
talent in design.

Participants that aim to win the Merit Scholarship Contest must send their application via email to admissions@esdi.edu.es, starting from March 16, 2021, 9:00 a.m. up to June 30, 2021, 11:59 p.m. The winner of the contest, and therefore, the winner of the Merit Scholarship, will be announced on July 15, 2021, through the website esdi.es/en and ESDi’s social media.

Candidates must submit a graphic (.pdf) or audiovisual document (.mp4 file) providing a solution to one of the challenging problems arising from the pandemic (choose between “forms of consumption”, “mobility”, “human relations”, “education/teaching”. Please consider that the common value of each theme must be sustainability). They must come up with a product/service/campaign that will improve our daily lives in any of the areas that have been affected by the pandemic, which will experience great changes in our habits and lifestyle. The document must contain a written explanation (or narrated in the case of an audiovisual file) of the project, as well as images, drawings, or illustrations that have to be represented either in a
graphic or audiovisual form.

Read the terms and conditions here.

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Albert Margalef wins two awards with his PFG ‘Mnéme’ https://esdi.es/en/albert-margalef-gana-dos-premios-con-su-pfg-mneme Tue, 02 Mar 2021 11:54:11 +0000 https://esdi.es/?p=35914 The Final Degree Project “Mnéme” by Albert Margalef, Graduate in Graphic Design by ESDi, is giving us a lot of joy. On the one hand, it has won the first prize in the eighth edition of the Accent Awards G awarded by Graffica magazine, which...

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The Final Degree Project “Mnéme” by Albert Margalef, Graduate in Graphic Design by ESDi, is giving us a lot of joy. On the one hand, it has won the first prize in the eighth edition of the Accent Awards G awarded by Graffica magazine, which recognises the best Final Degree Projects (TFG) from the different design schools in Spain. And on the other hand, it has won the Anuaria-Pro Award to the best work or study project carried out by a final year design student, awarded by Veredictas.

Born out of a personal need, following his father’s diagnosis of Vascular Dementia, Albert Margalef create Mnéme, a playful, motivational and non-pharmacological instrument of cognitive stimulation that seeks to slow down the inevitable progression of Vascular Dementia, an ailment that leads to a notable reduction in personal autonomy. This ailment is caused by a series of small strokes that affect thinking, emotion and behaviour.

“The patient shares an entertaining, motivational and fun moment. Most of all, fun

 

Its purpose is to build a fun and learning environment that can improve the well-being and quality of life of patients and their families. By adapting to the patient’s stimuli, Mnéme fulfils the main purpose of being a complementary tool to a rehabilitation therapy of higher mental functions. These are memory, attention, orientation, visuospatial abilities, agnosia, oral and written language, praxia and executive abilities.

In this way, Mnéme involves the creation of a time, space and means in which the patient, together with their therapist or family member, can spend an entertaining, motivational and fun time. Above all, fun. And that, while playing and stimulating their cognitive capacity, they can slow down the inevitable progression of their illness and improve their well being.

All by means of a tool based on cards that propose activities of greater or lesser complexity, depending on the state of the illness. Humming a song, drawing a clock and marking the exact time, covering a photograph or repeating words are some of Mnéme’s methods. It also has notebooks, photographs and chromatic, alphabetical and route pieces, so that the exercises can be carried out in a more attractive way. And it moves away from the markedly childish character of most of the cognitive tools aimed at an adult audience.

At the same time, one of the aims of Mnéme is to provide an exhaustive classification of the areas of cognitive intervention and their graphic identification. This will make it possible to know which areas are being stimulated at that very moment.

 

Congratulations on your project, Albert!

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This is how Plug & Play 2021 has been https://esdi.es/en/plugplay-2021 Fri, 19 Feb 2021 10:51:36 +0000 https://esdi.es/?p=37080 This is how Plug & Play 2021 has been, the creative marathon of the Escuela Superior de Diseño ESDi.

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From 1 to 3 February, 150 students from the Official Degree in Design at the ESDi School of Design have been devising solutions to a challenge. The 3 winning proposals received prizes provided by the sponsoring companies: Adobe, Blackie Books, Moleskine and Putos Modernos.

More than 150 students of the Official University Degree in Design have participated from 1 to 3 February in the Plug&Play, a creative marathon against the clock organized by the School of Design ESDi, in which students have tested their creative and innovative capacity. For 3 days, the registered participants (in groups of 4 members) have devised solutions to solve an initial challenge.

In this edition, given the special circumstances in which we find ourselves around the world related to the appearance of the COVID19 virus, it was decided to propose a challenge that would not benefit a specific company but society as a whole. Among all the participants, an online platform would be created, with downloadable costume instructions, called kidscostumehub.com, which would raise funds for Cruz Roja through voluntary donations.

The particular challenge faced by each group of 4 people was to design the instructions for a costume, for boys, girls and non-binary genders, to be posted at the end of the event on kidscostumehube.com, allowing anyone in the world to download them and make the chosen costume at home or at school. At the same time, there will be the opportunity to collaborate with the Red Cross by making voluntary donations in compensation for the designs.

The instructions had to be designed for a versatile and inclusive costume that was not offensive to races, cultures, religions or political ideologies and was designed for girls, boys and non-binary genders. It should be relatively simple to construct, as the intention is that, even if helped by adults, children can actively participate in its construction and, on the other hand, the use of simple materials that anyone can have at home or that are easy to obtain should be considered for its elaboration.

Winners

The winning team of the challenge was formed by the students Susanna Gutierrez, María Romero and Paula Franco, who proposed a costume based on our solar system.

Conferences and presentations

In addition to solving the challenges, during the week of Plug&Play ESDi students have been able to enjoy talks and presentations. The first was on Tuesday 2 February by Ana Mesas, Senior Consultant and Speaker at Adobe Barcelona, who explained to the students the latest technological advances of Adobe and, in particular, the many new features of Adobe Photoshop.

The second online talk of the day came from the other side of the world from Linus Hui (Linus Paperhead), a designer specialising in the creation of projects using paper as the only material.

Sponsors

As sponsors of the event, the companies Adobe, Blackie Books, Moleskine and Putos modernos have given away prizes to Plug&Play participants, such as Moleskine backpacks, an annual subscription to Adobe CC, books from Blackie Books and products from Putos Modernos.

Prizes were awarded both to the members of the 3 finalist teams of the event and for the most creative photographs of the day posted by the students on Instagram with the hashtag #ESDiPandP2021 or to the students participating in the talks.

Plug&Play is an initiative of the ESDi School of Design to promote the development of its students’ skills outside the classroom, focusing on teamwork, creativity and entrepreneurship. Another of its objectives is the exchange of knowledge and skills between students from different courses and the six specialities of design taught at ESDi (fashion, graphic, product, interior, audiovisual and design management). The event also allows students to learn new knowledge and establish contact with professionals in the design sector.

 

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Marianna de Nadal and Carles Cabezón design an app to reduce the time spent on mobile phones https://esdi.es/en/nipiu-gamified-app-reduce-time-mobile-phones Tue, 26 Jan 2021 10:49:54 +0000 https://esdi.es/?p=35417 ‘Nipiu’, the interactive gamified app to reduce the time spent on mobile phones among Generation Z

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Carles Cabezón, director of the Master in UI/UX Design, and Marianna de Nadal, head of the area of Visual Communication and Smart Design at the Higher School of Design ESDi and EATM by ESDi, have won the competition for Innovative Public Procurement of Citilab to support social and technological innovation initiatives that respond to a social problem or challenge. The social challenge they had to address with their proposal was to promote the proper use of mobile devices among young people, and so was born “Nipiu”, a gamified interactive application that aims to encourage young people to reduce the time of general use of both the mobile and the use of apps that generate more addiction. To make this change in their habits, the mobile app proposes a variety of simple games through which users, individually or challenging their contacts, have to overcome tests that inherently reduce the use of mobile devices.

“It has been a challenge to put ourselves inside the mind of generation Z to identify their frustrations regarding their excessive use of mobile phones,” says Carles Cabezón. “Working at the university has helped us, as we have had access to potential users of the app, who have tested the prototype and made suggestions, and have given us the necessary information to make an app according to their needs,” adds Marianna de Nadal.

 

mobile app, nipiu

The Nipiu prototype

Having been selected by Citilab, the mobile app project “Nipiu” has been awarded funding of up to €7,400 to develop the first functional prototype of the proposal. “Once the results of the testing of our prototype have been obtained, we will make the necessary modifications to design a minimum viable product (MPV) programmed and ready to be published,” says Carles Cabezón.

 

The prototype proposes 5 games that are intended to get users into the daily habit of practising some form of mobile abstinence. These games or challenges are divided into three main types: individual, in pairs or in groups. As a reward for the winner(s) of the challenges, a certain amount of virtual coins will be provided that can be exchanged for “non-digital” products or services that promote mobile abstinence in young people’s free time. These rewards can range from cinema tickets to discounts on gyms, transport and travel.
The proposed games are: “3 crazy hours”, “1 day without…”, “Duel”, “King of kings” and “Surprise”. “3 crazy hours” is a countdown where the user will be able to see the notifications on the main screen when the mobile is locked, but will not be able to unlock it if he/she does not want to lose the challenge. At “1 day without…”, the user will choose the social network he/she wants to quarantine in this game. He/she will be able to see the notifications of the social network of his/her choice (if activated) on the main screen when the mobile phone is locked, and will be able to use the mobile phone at all times, but will not be able to open the app of the chosen social network if he/she does not want to lose the challenge. In “Duel”, the user will invite one of his contacts to a duel. Neither player will be aware of whether the other player has used their mobile phone before them in order to get both players to reach their personal endurance limits. In “King of kings”, the user will challenge up to 10 of his contacts to make as little use of the mobile phone as possible. None of the players will be aware of the evolution of the other players until the end of the challenge to get all of them to reach their personal stamina limits. At the end of the game, after 24h, the user who has made the most use of the mobile phone and who has therefore come last will lose a significant part of their virtual coins, which will be distributed proportionally to their position among the other players. Finally, the “Surprised” challenge will randomly select one of the other games. If the user does not accept the “Surprised” challenge, he/she will lose the nipius coins associated with it.

 

The idea of including these challenges in the Nipiu mobile app came from the high percentage of young people surveyed in the first phase of the project, who said they liked the idea of challenging each other and would be willing to play without using their mobile phones for certain periods of time. As they explained in the interviews, it would be an opportunity to be more present, have deeper relationships or even do more productive activities such as reading or learning new skills.

Having developed the prototype, the next step for Marianna and Carles is to launch the application. “The proposal made, with the support of Citilab, is an initial prototype, now we hope to find the necessary funding to be able to programme it and launch it on the market. We would like to see it finished and for young people to really use it to incorporate new healthy habits related to non-digital leisure”, says Marianna de Nadal.

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What is the value of art history in our contemporary world? https://esdi.es/en/value-art-history-contemporary-world Tue, 26 Jan 2021 09:48:44 +0000 https://esdi.es/?p=35223 Christian Alonso talks about the value of art history in our contemporary world and the importance of studying this subject in a design school.

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The history of art helps us to think not only about the objects that surround us, but at the same time, about the ideas that support them. This field of study offers valuable analytical, reflective, descriptive and critical skills that, beyond equipping an academic discipline with more than three centuries of history, can be effectively applied in the field of everyday life. The value that art history acquires today is decisive, given that our globalised world is completely saturated and mediated by images. In general terms, we could define art history as the knowledge of the visual.

Art history is concerned with the study of pictorial, sculptural and architectural works, which it frames in its social, ethical, political, economic and aesthetic coordinates. But his field of work is not limited to the field of the so-called Fine Arts. He also studies new media, such as photography, film, video art; and of course, objects, products and processes involving design in all its variants. Every artistic or design object is the result of an entanglement of visual, textual, mental, perceptive, media, technical and institutional elements. To these elements are added issues of gender, race and class, which, in the same way as they pass through our bodies, pass through visual representations. The history of art studies the complexity of these relationships, as manifested in material images, film images, and electronic images.

 

Why is it important to study Art History in a design school?

Art history approaches artistic techniques, plastic languages, and aesthetic ideas from a historiographic approach. And unlike what is commonly believed, this approach is not only theoretical, but also practical. It provides students with a set of tools to consolidate critical writing, to carry out rigorous research processes involving the study of art and design, and to critically process our visual culture. It allows students to analyse, understand and interpret works of art from both our past and our present world, to understand their historical, political-economic and socio-cultural context, to understand the nature of creation, to discern the value of art and design, and to appreciate the role of different types of audiences.

It offers students the possibility of developing a personal, critical and informed perspective that allows them to understand the accounts of art history, what the mechanisms of production, communication and reception of art and design are, and to develop new forms of experimentation. If it is important for design students to study art history, it is because it helps us to assess, in a reasoned way, the social, cultural and conceptual importance of creative products and processes. As if this were not enough, it also provides a solid training for working in the professional field of museums, art centres, galleries, auction houses, and the media.

 

Article by Christian Alonso, Doctor in Art History from the University of Barcelona, and Professor of Art Theory and History at ESDi.

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Alba Paniello, winner of the first prize of “Felicita el Nadal a CINC” https://esdi.es/en/alba-paniello-winner-of-the-first-prize-of-felicita-el-nadal-a-cinc Wed, 16 Dec 2020 11:29:05 +0000 https://esdi.es/?p=34972 Alba Paniello is the winner of the first prize of “Felicita el Nadal a CINC”.

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We finally know the winner of the program “Felicita el Nadal a CINC”, the student of the Degree in Design at @esdi_barcelona, ​​Alba Paniello.

“Felicita el Nadal a CINC” is a project that aims to choose the best Christmas postcard and corporate calendar 2021 of CINC, through a collaboration agreement with schools, centers and universities that teach graphic design studies. CINC is a business services company founded more than 30 years ago in Figueres with the aim of projecting the growth of companies.

Alba Paniello, winner of the first prize, has won 700€ and a place for the Summer Startup School.

 

 

 

 

 

 

 

 

 

La entrada Alba Paniello, winner of the first prize of “Felicita el Nadal a CINC” se publicó primero en ESDi.

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